Windows.


WarEdit - 3


15.1. WarEdit.

#define walls START 64

#define NUM_WALLS 24

#define DOORS START 128

#define NUM_DOORS 4

#define SCROLLS_START 144

#define NUM_SCROLLS 4

#define potions_START 160

#define NUM_POTIONS 4

#define foods_start 176

#define num_foods 2

#define MONSTERS_START 192

#define num_monsters 2

#define wall_STONE_1 (WALLS_START+0) //

6

#define WALL_STONE_2 (WALLS_START+1)

#define WALL_STONE_3 (WALLS_START+2)

#define WALL_STONE_4 (WALLS_START+3)

#define WALL_STONE_5 (WALLS_START+4)

#define WALL_STONE_6. (WALLS_START+5)

#define NUM_STONE_WALLS 6

#define WALL_MELT_1 (WALLS_START+6) // 6

#define WALL_MELT_2 (WALL3_START+7)

#define WALL_MELT_3 (WALLS_START+8)

#define WALL_MELT_4 (WALLS_START+9)

#define WALL_MELT__5 (WALLS_START+10)

#define WALL_MELT_6 (WALLS__START+11)

#define NUM_MELT_WALLS 6

#define WALL_OOZ_1 (WALLS_START+12) // 6

#define WALL_OOZ_2 (WALLS_START+13)

#define WALL_OOZ_3 (WALLS_START+14)

#define WALL_OOZ_4 (WALLS_START+15)

#define WALL_OOZ_5 (WALLS_START+16)

#define WALL_OOZ_6 (WALLS_START+17)

#define NUM_OOZ_WALLS 6

#define WALL_ICE_1 (WALLS_START+18) // 6

#define WALL_ICE_2 (WALLS_START+19)

#define WALL_ICE_3 (WALLS_START+20)

#define WALL_ICE_4 (WALLS_START+21)

#define WALL_ICE_5 (WALLS_START+22)

#define WALL_ICE_6 (WALLS_START+23)

#define NUM_ICE_WALLS

#define DOORS_1 (DOORS_START+0) // 4

#define DOORS_2 (DOORS_START+1)

#define DOORS_3 (DOORS_START+2)

#define DOORS_4 (DOORS_START+3)

#define SCROLLS_1 (SCROLLS_START+0) // 4

#define SCROLLS_2 (SCROLLS_START+1)

#define SCROLLS_3 (SCROLLS_START+2)

#define SCROLLS_4 (SCROLLS_START+3)

#define IONS_1 (POTIONS_START+0) // 4